The loading of the cloth visualization materials disturbs async loads shortly after starting PIE which causes an async flush and several seconds stall.
The solution would be to move these to a singleton that is only triggering the load when the materials are actually needed.
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Teleporter in the Creative Hub is Locked and cannot be accessed
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
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Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221665 in the post.
0 |
Component | UE - Simulation - Physics - Character |
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Target Fix | 5.5 |
Fix Commit | 35591292 |
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Created | Aug 13, 2024 |
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Resolved | Aug 16, 2024 |
Updated | Aug 21, 2024 |