Level Instances are spawned in the origin (0,0,0) after making a packaged build in Linux
Run the UnrealEditor within a Linux environment;
Create a Blueprint Blank project;
Save the level;
Add a cube, move it somewhere away from (0,0,0);
On the Outliner, select the cube, right-click, Level>Create Level Instance - keep the default options, give it a name and save;
Confirm the Instanced Level is not at (0,0,0);
Setup the Project Settings (Maps and Modes>Game Default Level>the level that contains the Instanced Level);
Package for Linux;
When executing the build notice the Cube is on (0,0,0).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221787 in the post.
10 |
Component | UE - World Creation - Worldbuilding Tools - Level Instances |
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Affects Versions | 5.4.2, 5.4.3 |
Target Fix | 5.6 |
Created | Aug 14, 2024 |
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Updated | Sep 11, 2024 |