Using Fracture/Chaos Destruction with TSR as Anti-Aliasing Method generates smeared images whenever the debris are moving. The client pointed out that the issue might come from GeometryCollectionComponent.cpp - both previous and current transforms are apparently feed the same data (DynamicData->SetPrevTransforms(CompSpaceTransforms); DynamicData->SetTransforms(CompSpaceTransforms);.
I've used the Content Example project to check this issue:
1. Open the Content Example project in the Editor;
2. On Project Settings confirm the Anti-Aliasing Method is TSR;
3. Open the Physics_Destruction map;
4. Check the second example - interact with the podium and see the smear when debris move/fall.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-221884 in the post.
1 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Aug 15, 2024 |
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Updated | Oct 3, 2024 |