Using the down arrow key in the Toolbar's Blueprints > Open Blueprint Class sub-menu will immediately open the first Blueprint listed.
Reproduced in 4.8.3 binary, 4.10 Preview 1 binary, and Main (CL 2728941)
1. Open a new blank project
2. Create 2 new Actor Blueprints
3. From the Toolbar, click Blueprints
4. Mouse over the Open Blueprint Class option
5. When the sub-menu opens, press the down arrow key
Result:
Regardless of how many Blueprints there are listed, the first one will be selected and opened. Note: in 4.10 and 4.11, the down key must be pressed twice to reproduce.
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-22193 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.8.3, 4.10, 4.11 |
Created | Oct 15, 2015 |
---|---|
Resolved | Feb 14, 2018 |
Updated | Jul 14, 2021 |