We've worked out at least a possible way this can occur from using uninitialized AnimatedNormals values when changing LODs. Ensuring all AnimatedNormals are initialized appears to fix the problem.
We do not have a solid repro internally, but we have a licensee that was able to get a repro, and we have a speculative fix.
The problem seems to occur when spawning at one LOD and then rapidly transitioning multiple LODs, e.g., from a camera change.
It appears that it only happens if you have ISPC enabled (default on most platforms).
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Teleporter in the Creative Hub is Locked and cannot be accessed
not get the sound when record the movie? matinee-UE4
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-222092 in the post.
0 |
Component | UE - Simulation - Physics - Character |
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Target Fix | 5.5 |
Fix Commit | 35829068 |
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Created | Aug 17, 2024 |
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Resolved | Aug 27, 2024 |
Updated | Oct 16, 2024 |