Description

If the option in Project Settings for Accurate Velocities from Vertex Deformation is enabled and then using the View Mode for Lightmap Density you will get a hard crash.

Steps to Reproduce

1. Open UE4.
2. Go to Project Settings > Rendering and enable Accurate velocities from Vertex Deformation
3. Hit "Restart Editor" when prompted
4. Once the editor reboots and compiles shaders switch to the View Mode > lightmap density

Results: Editor will crash and not bring up crash reporter.

Expected: Editor will not crash.

Regression: No

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Cannot Reproduce
ComponentUE - Graphics Features
Affects Versions4.94.10
CreatedOct 15, 2015
ResolvedMay 13, 2021
UpdatedJul 12, 2021
View Jira Issue