Triggering an actor component recompilation resets all the variables to the default state on spawned actors in the level.
Users can unintentionally lose property settings on placed actors in a world if they trigger a blueprint compilation for components that are contained in the world. Users know that if they make modifications to parent component settings that it may have potential effects on child objects. However, in this issue users make changes that are unrelated or at least appear to be, and yet lose settings on instances / placed actors.
The licensee created a repro project, but in case that is not accessible, follow this initial setup:
Repro steps after content setup:
Additional repro steps for broken template resetting:
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-222390 in the post.
4 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 5.4.3 |
Target Fix | 32.00, 5.5 |
Fix Commit | 36629032 |
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Created | Aug 21, 2024 |
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Resolved | Sep 26, 2024 |
Updated | Oct 16, 2024 |