Result:
Open a new VS solution and jump to C++ function.
Expected:
Jump to C++ function in the currently open VS solution
In UE5.2, it was possible to jump to a function in the currently opened vs solution, but in UE5.4, it opens a new solution.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
What controls of umg have mouse wheel events in UE4.27?
How to use the.usf file in the ue4 engine Shader in the material?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-223077 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Sep 3, 2024 |
---|---|
Updated | Sep 10, 2024 |