Description

Some properties go missing when the Editor is switched to Japanese mode. Specifically, missing under Collison:
-Simulation Generates Hit Events
-Phys Material Override
-Use CCD
(See attached screenshot)

Reported in 4.9, but I verified this still happens in 4.10

Reported on both UDN and AnswerHub (links for my reference)
https://udn.unrealengine.com/questions/265554/492-japanese-version.html
https://answers.unrealengine.com/questions/305381/

Steps to Reproduce

1. Create or open any project in 4.9
2. Select any static mesh & take a look at the properties under Collision
3. Change Editor to Japanese
4. Select same mesh and note that properties are missing (see attached pic for comparison)

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-22361 in the post.

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Fixed
ComponentTools - Localization
Affects Versions4.9.2
Target Fix4.10
Fix Commit2748098
Release Commit2748098
CreatedOct 20, 2015
ResolvedOct 30, 2015
UpdatedApr 27, 2018