Description

If the user has a widget with an opacity less than 1 it will be rendered as though the opacity was set to 1 on iOS devices

Note: Possible regression

Steps to Reproduce
  1. Open the Editor
  2. Create A new widget blueprint
  3. Add an image to the designer tab
  4. Set it's size to 500 by 500 (so that it's easier to see)
  5. Set the opacity for the image to .5
  6. Save and compile
  7. Create a new actor blueprint
  8. Add a widget component
  9. Set the class for the widget component to the widget blueprint that was just created
  10. Add the actor to the scene
  11. Launch the project to an iOS device
  12. Notice that the 3d Widget is not translucent

Expected: The 3D widget would be partially transparent
Result: The 3D widget is not transparent at all

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Won't Fix
ComponentUE - Editor - UI Systems
Affects Versions4.10
CreatedOct 20, 2015
ResolvedDec 14, 2018
UpdatedJul 14, 2021