Summary: Cached 3DGas Niagara system appears blocky in packaged game.
Brought up by a licensee via UDN: https://udn.unrealengine.com/s/question/0D5QP00000a17A40AI/niagara-fluids-simcache-artefacts-in-packaged-game
Their case includes an exe of the packaged result, an image, a zip, and a video of the issue.
I also reproduced the issue in vanilla 5.4.4 using the default Niagara 3DGas, which was cached and packaged for Windows.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-224305 in the post.
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Component | UE - Niagara |
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Affects Versions | 5.4.4 |
Target Fix | 5.5 |
Fix Commit | 36876160 |
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Created | Sep 13, 2024 |
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Resolved | Oct 4, 2024 |
Updated | Oct 18, 2024 |