Description

Summary: Cached 3DGas Niagara system appears blocky in packaged game.

Brought up by a licensee via UDN: https://udn.unrealengine.com/s/question/0D5QP00000a17A40AI/niagara-fluids-simcache-artefacts-in-packaged-game

Their case includes an exe of the packaged result, an image, a zip, and a video of the issue. 

I also reproduced the issue in vanilla 5.4.4 using the default Niagara 3DGas, which was cached and packaged for Windows. 

Steps to Reproduce

 

  1. open marketplace 5.4.4 engine
  2. enable niagara fluid plugin, restart engine
  3. create level (or use default)
  4. create 3D gas niagara asset
  5. add niagara asset to level
  6. create sequence
  7. cache niagara asset sim
  8. edit the level bp, so that it plays the sequence on begin play
  9. package project for windows
  10. open exe
  11. see blocky sim, instead of expected sim visuals

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-224305 in the post.

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Fixed
ComponentUE - Niagara
Affects Versions5.4.4
Target Fix5.5
Fix Commit36876160
CreatedSep 13, 2024
ResolvedOct 4, 2024
UpdatedOct 18, 2024
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