Description

The Date and Time variable does not appear to replicate when set to be replicated. If the variable is called on a client the client will not update properly.

Steps to Reproduce
  1. Open the Attached project
  2. Play in Editor
  3. Notice that the client and the Server are not printing out the same value
  4. Open the Level blueprint and hook up the variable "Number" to the print string
  5. Notice now that the variable will replicate as expected

Expected: The Date and time variable would replicate on the client
Result: The Date and time variable did not replicate

Have Comments or More Details?

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Fixed
ComponentUE - Foundation - Core
Affects Versions4.9.24.13
Target Fix4.19
Fix Commit3766532
Main Commit3805231
Release Commit3813083
CreatedOct 22, 2015
ResolvedNov 20, 2017
UpdatedFeb 7, 2018