"Get Data Table Column as String" Always returns Last Column

Gameplay - Blueprint - Mar 10, 2018

The final column of DataTable is always returned when using "Get Data Table Column as String" blueprint node. "Get Data Table Column as String" Blueprint node is new as of 4.19 ...

Migrating a soft reference in a struct from 4.17 to a newer version of the engine results in the variable being changed to an integer

Gameplay - Blueprint Editor - Mar 5, 2018

When migrating a struct with a soft reference from 4.17 (or older) to a newer version of the engine, the soft reference will have it's default value converted to an integer after a new member variab ...

Preview Scene Settings in Material Editor are not Saved

Tools - Mar 3, 2018

Changes made to the Preview Scene Settings in the Material Editor are not saved. The preview scene will default to grey background instead of EpicQuadPanorama_CC+EV1 because "Show Environment" is al ...

Arrays of user-defined structs are not initialized properly in a nativized Blueprint class.

Gameplay - Blueprint - Feb 28, 2018

New elements are not being initialized properly when setting up the default value for arrays of user-defined structures in nativized Blueprint C++ constructor code. ...

If you add a cluster to another level to create HLOD and open a hierarchical outliner at the original level, the original level crashes.

Anim - HLOD - Feb 28, 2018

Please check the attached file. https://udn.unrealengine.com/questions/417308/hlod-%E3%82%92%E4%BD%9C%E6%88%90%E3%81%99%E3%82%8B%E3%81%9F%E3%82%81%E3%81%AE%E5%88%A5%E3%83%AC%E3%83%98%E3%83%AB%E3% ...

[CrashReport] UE4Editor_AnimGraph!FAnimPreviewInstanceProxy::Evaluate() [animpreviewinstance.cpp:158]

Anim - Feb 27, 2018

No user comments in crash group 152 bool FAnimPreviewInstanceProxy::Evaluate(FPoseContext& Output) 153 { 154 // we cant evaluate on a worker thread here because of the key ...

[CrashReport] UE4Editor_Landscape!FLandscapeVertexFactoryVertexShaderParameters::SetMesh() [landscaperender.cpp:3137]

Tools - Landscape - Feb 27, 2018

No user comments in crash group 3127 if (SectionLodsParameter.IsBound()) 3128 { 3129 if (CurrentLODData.UseCombinedMeshBatch) 3130 { 3131 Set ...

Crash Occurs When One Morph Target is Deleted and Another is Adjusted Afterward

Rendering - Feb 26, 2018

Engine crashes when a morph target on an asset that has multiple morph targets is deleted and then another morph is adjusted afterwards Notes: Asset came from an older Jira where this same issue o ...

Crash on merge actor when Use specific LOD Level

Anim - HLOD - Feb 26, 2018

Merge Actor crash when specifying Use specific LOD Level, and the actor has a collision component ...

VR template motion controllers are not assigned correctly

Virtual Reality - Feb 23, 2018

The motion controllers appear to be incorrectly assigned in the VR template resulting in them no longer tracking the motion controllers. The Hand enum that is exposed in the BP_motionController that ...