Description

It was mentioned that the global invalidation should be toggled off during loading screen and subsequently restore the state after.

A request was made for this dynamic behavior be part of the engine as opposed to being handled game-side.

Steps to Reproduce

1. Download Licensee test project
https://udn.unrealengine.com/s/contentdocument/069QP00000Hr85hYAB
2. Run standalone game
3. Click “Load Game” button and observe that the UI does not appear after load
4. Now press any button to see the visuals or uncomment Line 64 in LoadingScreenModule.cpp

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-225843 in the post.

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Unresolved
ComponentUE - Editor - UI Systems
Affects Versions5.4
Target Fix5.7
CreatedSep 27, 2024
UpdatedOct 21, 2024
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