Description

Making a call to USceneCaptureComponentCube::UpdateContent() will cause the compile to fail with an unresolved symbol linking error. This is inconsistent with USceneCaptureComponent2D::UpdateContent() which does not cause compile errors due to being declared with "ENGINE_API"

Steps to Reproduce
  1. Open SceneCaptureComponentCube.h
  2. Go to line 34 "void UpdateContent();"

Result:
Without Engine_API, attempting to call this function causes compile errors

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

0
Login to Vote

Fixed
ComponentUE - Gameplay
Affects Versions4.9.2
Target Fix4.10
Fix Commit2743625
Main Commit2765024
Release Commit2743625
CreatedOct 26, 2015
ResolvedOct 27, 2015
UpdatedApr 27, 2018