Using the 'Hidden in Game' option in the Tilemap Editor does not hide the associated layers in game as expected.

I tested this issue in 4.8.3, 4.9.2, and 4.10 Preview 2 binary releases and the issue occurs in all three iterations of the engine.

Steps to Reproduce

1. In a new or existing project, import the attached sprite sheet.
2. Create a new tilemap using the sprite sheet.
3. Select and place some tiles on the grid in the Tilemap editor.
4. Tick the 'Hidden in Game' option on the selected layer.
5. Save and Close the Tilemap editor window.
6. Press PIE

Expected: The layer(s) with 'Hidden in Game' ticked to true are not visible when playing.

Outcome: The layers are still visible when playing.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

Login to Vote

Won't Fix
ComponentUE - Gameplay - Paper2D
Affects Versions4.
CreatedOct 26, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021
Pull Requests
5354 - GracesGames
View Jira Issue