While a Custom Event's delegate pin is connected to anything its details are not visible in the Details panel. Tested with an empty reroute node as noted below as well as a Set Timer node.

Reproduced in 4.8.3 binary, 4.9.2 binary, and Main (CL 2742657)

Steps to Reproduce

1. Open any project
2. Create a new Actor Blueprint
3. Create a Custom Event
4. Drag off the output delegate pin
5. Create a reroute node
6. Click on the Custom Event node

While the delegate pin is connected to anything, even an empty reroute node, no details of the event are visible in the Details panel

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ComponentUE - Gameplay - Blueprint
Affects Versions4.
CreatedOct 27, 2015
ResolvedMar 14, 2018
UpdatedMar 14, 2018