Calling "FStaticMeshCompiler::FinishCompilation" on multiple assets simultaneously can cause a hang.
Also tested on //UE5/Release-5.5, CL: 36784631
1. Download the Licensee's test project, and compile. (See addl info URL)
2. Launch the editor with the command-line argument "-run=ValidationCommandlet"
3. Observe the stall.
If it does not stall, try again. If it is difficult to reproduce, try duplicating the static meshes found under /Game/ a few times.
4. Through Visual Studio, pause execution, and see that all threads are sleeping.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-226823 in the post.
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Component | UE - Foundation - Core |
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Affects Versions | 5.5, 5.4.4 |
Target Fix | 5.6 |
Created | Oct 7, 2024 |
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Resolved | Dec 17, 2024 |
Updated | Jan 24, 2025 |