There seems to be something wrong with how we close menus and submenus as submenus are opened and closed based on mouse interaction. In particular, we seem to sometimes close the whole menu hierarchy when only a single submenu should have been closed.
Method 1 (similar to report from UDN):
Method 2 (easy to repro, probably same issue):
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-226918 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.4, 5.5 |
Created | Oct 8, 2024 |
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Updated | Nov 21, 2024 |