Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

When set to use another Emitter's Particles as Source, Ribbon Particles ignore movement of particles in the world if they (the source particles) are set to local space.

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Steps to Reproduce
  1. Open Attached Project File
  2. Rotate Emitter in the Level

RESULTS: Ribbon Particles do not take into account the world rotation

EXPECTED: Ribbon Particles will follow Source no matter world rotation of emitter or orientation.

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Won't Fix
ComponentUE - Graphics Features
Affects Versions4.9.24.10
CreatedOct 28, 2015
ResolvedJun 19, 2017
UpdatedApr 27, 2018