This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When set to use another Emitter's Particles as Source, Ribbon Particles ignore movement of particles in the world if they (the source particles) are set to local space.
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RESULTS: Ribbon Particles do not take into account the world rotation
EXPECTED: Ribbon Particles will follow Source no matter world rotation of emitter or orientation.
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.9.2, 4.10 |
Created | Oct 28, 2015 |
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Resolved | Jun 19, 2017 |
Updated | Apr 27, 2018 |