threads:
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Another occurence:
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I haven't been able to repro, but the steps are:
UnrealEditor_MovieSceneTracks!UMovieSceneTransformOriginSystem::IsRelevantImpl() UnrealEditor_MovieScene!UMovieSceneEntitySystem::ConditionalLinkSystemImpl() UnrealEditor_MovieScene!UMovieSceneEntitySystem::LinkRelevantSystems() UnrealEditor_MovieScene!FMovieSceneEntitySystemRunner::GameThread_SpawnPhase() UnrealEditor_MovieScene!FMovieSceneEntitySystemRunner::FlushNext() UnrealEditor_MovieScene!FMovieSceneEntitySystemRunner::FlushOutstanding() UnrealEditor_MovieScene!FMovieSceneRootEvaluationTemplateInstance::PlaybackContextChanged() UnrealEditor_Sequencer!FSequencer::UpdateCachedPlaybackContextAndClient() UnrealEditor_Sequencer!FSequencer::Tick()
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-227132 in the post.
0 |
Component | UE - Anim - Sequencer |
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Target Fix | 5.6 |
Fix Commit | 39298810 |
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Created | Oct 9, 2024 |
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Resolved | Jan 17, 2025 |
Updated | Apr 1, 2025 |