Import the attach fbx file
make sure import LODs option is true
RESULT: the skeletalmesh lod 0 is correct, all other LODs are missing a piece of mesh that is not under any LODGroup
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-227164 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 37514179 |
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Created | Oct 9, 2024 |
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Resolved | Oct 28, 2024 |
Updated | Dec 11, 2024 |