When opening a Level from the Content Browser, the world gets initialized twice. This initialization process can be quite long, especially for big world using world partition.
There doesn't seem to be any apparent reason this would be needed.
Looking into it, it seems the issue might come from ContentBrowserAssetDataCore.cpp within EditOrPreviewAssetFileItems(..) function which first load the asset and then ask the asset editor subsystem to open the asset's editor. Both those actions have a path into initializating the world:
Reproduction Steps:
Result:
Expected Result:
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-227262 in the post.
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Component | UE - World Creation - Worldbuilding Tools |
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Affects Versions | 5.4 |
Target Fix | 5.6 |
Created | Oct 10, 2024 |
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Updated | Dec 2, 2024 |