It is possible to get in a rare situation where PCG uses all Background workers while also having all its workers waiting on the FPCGLandscapeCacheEntry DataLock critical section.
Since loading of Bulk data can require usage of Background threads in packaged builds and we have no workers available, the process will remain locked.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-227682 in the post.
5 |
Component | UE - World Creation - Procedural Tools - PCG Core |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Oct 15, 2024 |
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Updated | Nov 20, 2024 |