Nanite foliage static meshes do not respect the "foliage.MaxEndCullDistance" console variable setting.
This was brought up in a UDN: [Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-227724 in the post.
| 0 |
| Component | UE - World Creation - Worldbuilding Tools - Foliage |
|---|---|
| Affects Versions | 5.5 |
| Created | Oct 15, 2024 |
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| Updated | Aug 15, 2025 |