Looks like he data is being lost along the chain from our call to GetCustomUniformBufferResource and is erased in both FPrimitiveSceneProxy::UpdateUniformBuffer and in FPrimitiveSceneShaderData::BuildDataFromProxy.
Not sure exactly what this impacts in reality so needs some validation, if it's nothing then we can likely ditch the calls. I'm thinking it might impact the preskinned bounds.
From [Link Removed]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-227881 in the post.
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Component | UE - Niagara - Rendering |
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Affects Versions | 5.4 |
Created | Oct 16, 2024 |
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Updated | Nov 20, 2024 |