This issue occurs when placing a breakpoint inside a loop in a blueprint's Event Graph or Function Graph. The breakpoint is only triggered once, even though the loop should continue executing. When the breakpoint is hit, and the "Continue" option is clicked, the loop ends without hitting the breakpoint again in subsequent iterations.This behavior is observed in default template blueprints, such as BP_FirstPersonCharacter or BP_FirstPersonProjectile in the First Person Shooter (FPS) template, and in Level Blueprints. However, when tested on newly created blueprints for the project, the issue does not occur.