Description

The Nanite information and views from the Static Mesh Editor are not available to Nanite Skeletal Meshes in the Skeletal Mesh Editor.

Steps to Reproduce

1. Download the Licensee test project and open
https://udn.unrealengine.com/s/contentdocument/069QP00000LmcRzYAJ
2. Observe that /Game/Characters/Mannequins/Meshes/SKM_Manny_Simple and /Game/Characters/Mannequins/Meshes/SKM_Quinn_Simple are set to use Nanite
3. Observe that there are no Nanite Triangle / Vertex counts in the Skeletal Mesh Editor
4. Observe that there are no Nanite view modes in the Skeletal Mesh Editor.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-228385 in the post.

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Non-Issue
ComponentUE - Graphics Features
Affects Versions5.5
Target Fix5.6
CreatedOct 21, 2024
ResolvedOct 29, 2024
UpdatedDec 19, 2024
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