Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.


Using the "HideCategories = (CharacterMovement)" specifier in the UCLASS macro will cause the Details panel of a derived blueprint to not display any information for the CapsuleComponent, Mesh component, or CharacterMovement component.

Steps to Reproduce
  1. Open UE4 (any project)
  2. Add new class based on Character (MyCharacter)
  3. Create a blueprint based on MyCharacter
  4. Add the following to the UCLASS specifier in MyCharacter.h
    HideCategories = (CharacterMovement)
  5. Compile

After the compile/hot reload, selecting any BP component other than the Arrow Component will not show anything in the Details panel

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Won't Fix
ComponentUE - Gameplay - Blueprint
Affects Versions4.9.24.10
CreatedNov 2, 2015
ResolvedMar 26, 2018
UpdatedMar 26, 2018