When an object, such as a cube, is animated in sequencer and that object's path intersects a stationary character with a character movement component, the object will pass through the character without triggering any collisions.
This only occurs on the XY plane. If the cube contacts the player pawn from below, collisions will trigger normally.
This does not affect objects moved via gameplay code, and appears to be a regression from 5.3.
Create an animated cube that passes through the player pawn in the XY plane in Sequencer.
No collisions will occur when the player is stationary, but collisions will trigger as expected if the player moves.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-228541 in the post.
0 |
Component | UE - Gameplay - Player Movement |
---|---|
Affects Versions | 5.4, 5.6, 5.5 |
Target Fix | 5.6 |
Created | Oct 22, 2024 |
---|---|
Updated | Oct 25, 2024 |