When converting the character movement in the sidescroller template to occur on Tick instead of key press, the character will begin to run, and then get slightly hung up on the edge of the platform before entering the falling state.

Found in 4.9.2 binary, reproduced in 4.10 Preview 3 and Main CL 2749677

Steps to Reproduce

1. Open the editor
2. Create a new project based on SideScroller Template
3. Open the character blueprint
4. Replace Input Axis Move Right with Event Tick and connect it to the Add Movement input
5. Place the character on the platform to the far left of the level

Result: Character gets stuck on the edges of the platforms before falling

Expected: Character would transition smoothly between movement states.

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Won't Fix
ComponentUE - Gameplay - Player Movement
Affects Versions4.
CreatedNov 2, 2015
ResolvedNov 3, 2015
UpdatedJul 14, 2021