Copy-paste the TestCode.h and TestCode.cpp into a module
Activate the customization in the StartupModule() function
```
FPropertyEditorModule& PropertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
PropertyModule.RegisterCustomPropertyTypeLayout(FDetailsLayoutTestConfig::StaticStruct()->GetFName(), FOnGetPropertyTypeCustomizationInstance::CreateStatic(&FDetailsLayoutTestConfigCustomization::MakeInstance));
```
Add the component to an actor
EXPECT: Component Settings -> Component String is not a visible property
Click "Show Component String"
EXPECT: Component String to become visible
Click Config->Object->External Settings-> Show External String
EXPECT: Conditionally Shown External String should become visible
ACTUAL: Is isn't visible. Deselecting the component and reselecting makes it visible
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to properly terminate the DoWork thread function in FAsyncTask?
How does TextureRenderTarget2D get TArray<uint8> type data?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-229937 in the post.
1 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.4, 5.5 |
Created | Nov 7, 2024 |
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Updated | Nov 19, 2024 |