- Create a struct with at least one property marked as not replicated.
- On the server, create a replicated FInstancedStruct of this struct.
- When this instanced struct is received on the client, change the non-replicated property locally.
- Change a replicated property of the instanced struct on the server.
Expected: The client will receive the new value for the replicated property, with nothing else in the struct changing.
Actual: The client will receive the new value for the replicated property, and the value of the non-replicated property in the struct will be reset to its default value.