Description

The following warnings appear in the output log for ShooterGame clients when switching weapons.

[2015.11.05-19.41.11:550][253]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor WeapGun_C_2. Function ServerStopFire will not be processed.
[2015.11.05-19.41.18:195][665]LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor WeapLauncher_C_2. Function ServerStopFire will not be processed.

Steps to Reproduce

1. Copy the WindowsNoEditor folder from \\epicgames.net\root\Builds\UE4\ShooterGame_Win64_Development_MakeBuild++depot+UE4-Releases+4.10-CL-2753249 to two Windows machines
2. Open ShooterGame on both Windows machines
3. Start a FreeForAll match with LAN Off on the first Windows machine
4. Join the FreeForAll match with the second Windows machine
5. Use the mouse wheel to switch weapons on the first Windows machine

RESULT:
UIpNetDriver::ProcesRemoteFunction warnings appear in the ShooterGame log on the Second windows machine

New Steps:

  1. Open Shooter Game
  2. PIE with 2 players
  3. Meet both players somewhere in the center of the map
  4. On the Server, scroll the mouse wheel to swap weapons

Result: Warning appears in output log:

{panelLogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor WeapGun_C_1. Function ServerStopFire will not be processed.}

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Fixed
ComponentNetworking
Affects Versions4.104.154.16
Target Fix4.23
Fix Commit4362666
CreatedNov 5, 2015
ResolvedJan 10, 2019
UpdatedJan 10, 2019