Description

When reimporting meshes with changes to their material sections, specifically additions, there is no indication that there will be an issue on output of a generated mesh. Ideally, we can watch for and alert users to potential problems or work they need to do.

Users can refresh the SkeletalMeshNode to have the new section propagate into the graph. But there is not output or visual indication that they need to do so.

Steps to Reproduce
  • Export a the main body of the content example to FBX.
  • Import into DCC and add a new material assignment to a mesh section.
  • Reimport mesh.
  • Note that the Skeletal Mesh Object node of that base body skeletal mesh does not indicate that it needs to be refreshed.
  • Can be compiled, but that mesh section will be invisible.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-230264 in the post.

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Unresolved
ComponentUE - Anim - Mutable
Affects Versions5.45.5
Target Fix5.7
CreatedNov 12, 2024
UpdatedNov 20, 2024
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