When reimporting meshes with changes to their material sections, specifically additions, there is no indication that there will be an issue on output of a generated mesh. Ideally, we can watch for and alert users to potential problems or work they need to do.
Users can refresh the SkeletalMeshNode to have the new section propagate into the graph. But there is not output or visual indication that they need to do so.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-230264 in the post.
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Component | UE - Anim - Mutable |
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Affects Versions | 5.4, 5.5 |
Target Fix | 5.7 |
Created | Nov 12, 2024 |
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Updated | Nov 20, 2024 |