Description

Shadow depths performance for non-VSM in certain scenes, notably those with rect lights and meshes that are set to movable, went from ~2ms to ~18ms going from UE 5.3 to UE 5.4.
Setting the movable actors to static solves the performance issues, but didn't cause performance issues in 5.3.

See Additional Info URL for details.

Steps to Reproduce

Open the linked scene, use `stat gpu` to check the performance of ShadowDepths.

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Unresolved
ComponentUE - Graphics Features - Shadows
Affects Versions5.45.35.65.5
Target Fix5.6
CreatedNov 20, 2024
UpdatedNov 26, 2024
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