Description

Hi,

while trying to workaround this: https://udn.unrealengine.com/s/question/0D54z00008kTgHCCA0/variant-manager-crash-in-upropertyvaluehasvalidresolve

I thought I would not create variant sets actors dynamically, but place them in the level and them look them up using Actor tags. Turns out though these are not exposed in the editor, probably because of hideCategories Actor entry. See the below code:

UCLASS(hideCategories=(Rendering, Physics, HLOD, Activation, Input, Actor, Cooking))
class VARIANTMANAGERCONTENT_API ALevelVariantSetsActor : public AActor

Is there any good reason for that? Actor tags seem like a universally useful feature.

Best regards

Jan

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Unresolved
ComponentUE - Editor - Content Pipeline - Variants
Affects Versions5.3
Target Fix5.6
CreatedNov 22, 2024
UpdatedNov 27, 2024
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