Hi,
while trying to workaround this: https://udn.unrealengine.com/s/question/0D54z00008kTgHCCA0/variant-manager-crash-in-upropertyvaluehasvalidresolve
I thought I would not create variant sets actors dynamically, but place them in the level and them look them up using Actor tags. Turns out though these are not exposed in the editor, probably because of hideCategories Actor entry. See the below code:
UCLASS(hideCategories=(Rendering, Physics, HLOD, Activation, Input, Actor, Cooking)) class VARIANTMANAGERCONTENT_API ALevelVariantSetsActor : public AActor
Is there any good reason for that? Actor tags seem like a universally useful feature.
Best regards
Jan
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-231255 in the post.
0 |
Component | UE - Editor - Content Pipeline - Variants |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Nov 22, 2024 |
---|---|
Updated | Nov 27, 2024 |