Description

When dragging a keyframe on top of another, it keeps both keyframes instead of overriding

Steps to Reproduce
  • Create a Level Sequence
  • Add a camera or any actor
  • Add keyframes on the Transform track at different times with Snap to Interval on for Key and Playhead snapping
  • Drag a keyframe over to another keyframe and let go of mouse

Expected: The dragged keyframe should be the one that replaces the old keyframe at the dragged time

Actual: Both keyframes exist at the same whole frame

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Unresolved
ComponentUE - Anim - Sequencer
Target Fix5.6
CreatedNov 23, 2024
UpdatedFeb 4, 2025
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