Description

This issue was reported through a UDN. Licensee mentioned that they are seeing a hole in their Nanite mesh at as they move away from it. Using the Nanite debug view we observe at a certain distance a set of clusters is selected that does not account for a specific triangle in the mesh.

Steps to Reproduce

Load the attached project and observe the missing triangle in the two meshes. As you move closer to them, the triangle appears again

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Unresolved
ComponentUE - Graphics Features - Nanite
Affects Versions5.45.6
Target Fix5.7
CreatedNov 28, 2024
UpdatedDec 11, 2024
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