This issue was reported through a UDN. Licensee mentioned that they are seeing a hole in their Nanite mesh at as they move away from it. Using the Nanite debug view we observe at a certain distance a set of clusters is selected that does not account for a specific triangle in the mesh.
Load the attached project and observe the missing triangle in the two meshes. As you move closer to them, the triangle appears again
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-231763 in the post.
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Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.4, 5.6 |
Target Fix | 5.7 |
Created | Nov 28, 2024 |
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Updated | Dec 11, 2024 |