On line 408 of UPhysicalMaterialMask::GetPhysMatIndex() in PhysicalMaterialMask.cpp, the AdjustCoord() function is given AddressX for both the U and V coordinates. The AddressY input is never used in the function.
This may lead to potential issues with physical material lookup during hits.
Go to line 408 of PhysicalMaterialMask.cpp, and observe that only the AddressX input is used for the V coordinate instead of AddressY.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-231848 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 5.4 |
Created | Dec 2, 2024 |
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Updated | Dec 2, 2024 |