This seems to occur regardless of which filter is used and whether bNetLoadOnClient is true or not.
Create an actor class with bAlwaysRelevant=true.
Configure this class to use either DynamicFilterName=None or the AlwaysRelevantNetObjectFilter,
Place an instance of this actor in the map.
Use the debug command Net.Iris.PrintAlwaysRelevantObjects, and observe that the list does not include the actor.
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How does UMG set overlapping layouts?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to properly terminate the DoWork thread function in FAsyncTask?
How can PaintContext be used as function parameter in OnPaint?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-232246 in the post.
0 |
Component | UE - Networking - Iris |
---|---|
Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 38758281 |
---|
Created | Dec 4, 2024 |
---|---|
Resolved | Dec 12, 2024 |
Updated | Dec 17, 2024 |