[/Script/Engine.RendererSettings]
r.Tonemapper.Sharpen=2
r.TemporalAA.Upsampling=False
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.LightPropagationVolume=0
r.ReflectionCaptureResolution=2048
r.AllowStaticLighting=False
r.HighResScreenshotDelay=8
r.DefaultBackBufferPixelFormat=4
r.AllowGlobalClipPlane=True
r.SupportSkyAtmosphereAffectsHeightFog=True
r.DefaultFeature.LensFlare=False
r.ClearCoatNormal=False
r.NormalMapsForStaticLighting=False
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.ForwardShading=False
r.CustomDepth=3
r.AllowOcclusionQueries=True
r.ReflectionMethod=1
r.Lumen.HardwareRayTracing=True
r.Lumen.HardwareRayTracing.LightingMode=2
r.RayTracing.Shadows=True
r.AntiAliasingMethod=4
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.MSAACount=2
r.DefaultFeature.MotionBlur=False
r.Shadow.Virtual.Enable=0
r.RayTracing.Skylight=True
r.Lumen.TraceMeshSDFs=1
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
vr.InstancedStereo=True
r.RayTracing.Geometry.NiagaraSprites=0
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.Material.EnergyConservation=True
r.GPUSkin.Support16BitBoneIndex=True
r.GPUSkin.UnlimitedBoneInfluences=True
r.SkinCache.DefaultBehavior=0
SkeletalMesh.UseExperimentalChunking=1
r.VirtualTextures=True
r.Mobile.UseHWsRGBEncoding=True
Results: Crash (see callstack)
Expected: No crash
Assertion failed: Resource [Link Removed] [Line: 609]
Null resource entry in uniform buffer parameters: FLightFunctionAtlasGlobalParameters.Resources[1], ResourceType 0x11.
UnrealEditor_Core!FDebug::CheckVerifyFailedImpl2() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:672]
UnrealEditor_RenderCore!ValidateShaderParameterResourcesRHI() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp:609]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::RHICreateUniformBuffer() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\D3D12RHI\Private\D3D12UniformBuffer.cpp:36]
UnrealEditor_RenderCore!FRDGUniformBuffer::InitRHI() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\RenderCore\Private\RenderGraphResources.cpp:199]
UnrealEditor_RenderCore!FRDGBuilder::CreateUniformBuffers() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:3179]
UnrealEditor_RenderCore!`FRDGBuilder::AddSetupTask<`FRDGBuilder::Execute'::`15'::<lambda_14>,UE::Tasks::Private::FTaskHandle &>'::`2'::<lambda_1>::operator()() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl:594]
UnrealEditor_RenderCore!UE::Tasks::Private::FTaskBase::TryExecuteTask() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:501]
UnrealEditor_RenderCore!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
UnrealEditor_Core!LowLevelTasks::FTask::ExecuteTask() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
UnrealEditor_Core!LowLevelTasks::FScheduler::ExecuteTask() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:244]
UnrealEditor_Core!LowLevelTasks::FScheduler::WorkerLoop() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:516]
UnrealEditor_Core!`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>::operator()() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:75]
UnrealEditor_Core!FThreadImpl::Run() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
UnrealEditor_Core!FRunnableThreadWin::Run() [C:\VB_BigBox_UE5Main\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-232360 in the post.
0 |
Component | UE - Platform - XR |
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Affects Versions | 5.4, 5.5 |
Target Fix | 5.6 |
Created | Dec 5, 2024 |
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Updated | Dec 18, 2024 |