Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\usr\test\ue4\engine\source\runtime\renderer\private\lightrendering.cpp:551] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\usr\test\ue4\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1240] UE4Editor_Renderer!CaptureSceneToScratchCubemap() [d:\usr\test\ue4\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:712] UE4Editor_Renderer!TGraphTask<`CaptureSceneIntoScratchCubemap'::`26'::EURCMacro_CaptureCommand>::ExecuteTask() [d:\***\ue4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779] UE4Editor_Core!FTaskThread::ProcessTasks() [d:\***t\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:539] UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\***\ue4\engine\source\runtime\core\private\async\taskgraph.cpp:340] UE4Editor_RenderCore!RenderingThreadMain() [d:\***\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:310] UE4Editor_RenderCore!FRenderingThread::Run() [d:\***\ue4\engine\source\runtime\rendercore\private\renderingthread.cpp:411] UE4Editor_Core!FRunnableThreadWin::Run() [d:\***t\ue4\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

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Won't Fix
ComponentRendering
Affects Versions4.9.1
CreatedNov 12, 2015
ResolvedMar 29, 2017
UpdatedApr 27, 2018