Community-attempted workaround received in [Link Removed]
Correct fix submitted to 5.6 FNMain in [Link Removed] which needs integrating into 5.5.3.
Package the RenderingValidation sample for Android and deploy on a Vulkan-capable Android 12 device
We used Galaxy S10 SM-G973F, Android 12
STAT UNIT will show a large RHI Thread time due to validation layers
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
UMG RichText not appear image when packaged
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-233794 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 38193409 |
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Created | Dec 10, 2024 |
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Resolved | Jan 24, 2025 |
Updated | Jan 27, 2025 |