Screen Space shadows do not check the view boundary. This can cause extra shadows in split screen, as one view can cast shadows in another view.
1. Download the Licensee's test project and open (see addl info URL)
2. Open the map "/Game/Untitled"
3. Run PIE
4. Observe the four-way split screen
5. Run the console command "BugItGo 0.000000 0.000000 162.112224 354.389659 11.580414 0.000000"
6. Observe the extra shadows:
a. Upper-Left view, a shadow coming from the right side
b. Upper-Right view, a small shadow coming from the left side
c. Lower-Left view, a shadow on the pillar coming from the top
7. Move the camera around to observe that nothing is casting these shadows.
8. Apply the fix the licensee provided, also shelved in CL: 38611048
9. Observe that the extra shadows are now gone.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-233946 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5 |
Created | Dec 11, 2024 |
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Updated | Dec 16, 2024 |