A licensee has reported that Mover's method of adding rotators together may produce different results than quaternion multiplication - for example in Flying mode when roll is involved.
We will investigate switching more consistently to quaternion multiplication.
Take any Mover actor situation where we try to rotate a character with a combination of yaw and {pitch and/or roll}.
You can do this by turning off the "should remain upright" option and providing input that includes a desired orientation that's not aligned with the world XYZ axes.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-233952 in the post.
0 |
Component | UE - Gameplay - Player Movement - Mover |
---|---|
Target Fix | 5.6 |
Fix Commit | 42665462 |
---|
Created | Dec 11, 2024 |
---|---|
Resolved | Jun 13, 2025 |
Updated | Jun 13, 2025 |