Description

A licensee has reported that Mover's method of adding rotators together may produce different results than quaternion multiplication - for example in Flying mode when roll is involved.

We will investigate switching more consistently to quaternion multiplication.

Steps to Reproduce

Take any Mover actor situation where we try to rotate a character with a combination of yaw and {pitch and/or roll}.

You can do this by turning off the "should remain upright" option and providing input that includes a desired orientation that's not aligned with the world XYZ axes.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-233952 in the post.

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Fixed
Fix Commit42665462
CreatedDec 11, 2024
ResolvedJun 13, 2025
UpdatedJun 13, 2025
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