If an actor that is set up to use an anim blueprint is used in the sequencer, then a property on the skeletal mesh is changed in the sequencer details panel. The actor will not evaluate any animation. If you change the character to force custom mode, no issue occurs.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-233968 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 40256104 |
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Created | Dec 11, 2024 |
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Resolved | Feb 26, 2025 |
Updated | Apr 3, 2025 |