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User reporting crash on his Mac. He seemed to have narrowed down the reproduction to attempting to join a multiplayer session.
"After the crashes when I restart UE4 and open my project some BPs are not correctly compiled. They are errors that some functions of other classes are not there. The error vanishes when I just go into that class and recompile it. Mostly I am not able anymore to join sessions."
Link to CrashReporter
[Link Removed]
Repro steps unknown.
UE4Editor-OpenGLDrv.dylib!FOpenGLViewport::~FOpenGLViewport()
UE4Editor-OpenGLDrv.dylib!FOpenGLViewport::~FOpenGLViewport()
UE4Editor-SlateRHIRenderer.dylib!FRHIResource::Release()
UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderer::FViewportInfo::~FViewportInfo()
UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderer::FViewportInfo::~FViewportInfo()
UE4Editor-SlateRHIRenderer.dylib!FSlateRHIRenderer::OnWindowDestroyed(TSharedRef<SWindow,()
UE4Editor-Slate.dylib!FSlateApplication::PrivateDestroyWindow(TSharedRef<SWindow,()
UE4Editor-Slate.dylib!FSlateApplication::DestroyWindowsImmediately()
UE4Editor-Slate.dylib!FSlateApplication::RequestDestroyWindow(TSharedRef<SWindow,()
UE4Editor-Slate.dylib!FSlateApplication::DestroyWindowImmediately(TSharedRef<SWindow,()
UE4Editor-UnrealEd.dylib!UEditorEngine::TeardownPlaySession()
UE4Editor-UnrealEd.dylib!UEditorEngine::EndPlayMap()
UE4Editor-UnrealEd.dylib!UEditorEngine::Tick()
UE4Editor-UnrealEd.dylib!UUnrealEdEngine::Tick()
UE4Editor!FEngineLoop::Tick()
UE4Editor!GuardedMain()
UE4Editor!<Unknown>
UE4Editor-Core.dylib!<Unknown>
Foundation!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
libsystem_pthread.dylib!<Unknown>
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.9.2, 4.10 |
Created | Nov 17, 2015 |
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Resolved | Jan 25, 2017 |
Updated | Apr 27, 2018 |