Description

Key repeats from the OS do not affect the EnhancedInput normally, but it causes inconsistent event triggers when FlushProcessedKeys is called with holding a keyboard key down.

Removing references to IE_Repeat events in EnhancedInput, as in the workaround shared by the community, would result in consistent behavior.

Steps to Reproduce

1. download and launch the repro project in the additional link
2. Start PIE
3. Hold enter key

Result :

Start and cancel events are triggered repeatedly after the UserWidget disappeared.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-235289 in the post.

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Fixed
ComponentUE - Gameplay - Input
Affects Versions5.4
Target Fix5.8
Fix Commit52794844
CreatedDec 20, 2024
ResolvedApr 16, 2026
UpdatedApr 16, 2026
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