Foreground debug lines are cleared each frame and as a result, dissapear when PIE is paused (even if no persistence is supported, the lines sould be drawn if PIE is paused).
We need support for persistent foreground lines
Draw any debig line using Foreground line drawer.
See UDN for a detaile description.
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-237052 in the post.
0 |
Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 39289237 |
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Created | Jan 7, 2025 |
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Resolved | Jan 17, 2025 |
Updated | Jan 24, 2025 |